Interactive Art Exhibition
Lamakaan, Hyderabad, India
April 02, 2023
Honk, Please!
Lamakaan, Hyderabad, India
April 02, 2023
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Welcome to Honk, Please!
The first time we rode an auto, we gripped the handle. We held on to our friends. The thrill of the drives mixed with the fear for our lives. But the fear soon turned as visceral as a passing breeze. Distances in the city narrowed on the map with a moving green and yellow square. Distances between us closed with a ride. We move in the city. We move with autos.
Honk, Please! Remind me of how I first felt. How I still feel.
Honk, Please! is Napkins’ second interactive art exhibition where visitors are still the creators and curators. Napkins is an art and literary organization at Minerva University—a traveling university. Artists, writers, poets, students, working adults, retirees—whether making something creative is a first or part of your everyday routine—come together in this space. At Honk, Please!, visitors will experience different creative spaces centered around the theme of autorickshaws. All spaces involve participants creating something, anything—with words or pictures, verbal or non-verbal. Every creation will be curated into final installations whose forms will only be determined as the creation occurs.
0 Starting: Intro
Design: A long piece of drawing/artwork drawn on the stairs leading down to the exhibition space.
Material: Chalks; colorful ones.
Designer: Dariia Panasenko
Design: A long piece of drawing/artwork drawn on the stairs leading down to the exhibition space.
Material: Chalks; colorful ones.
Designer: Dariia Panasenko
![](https://freight.cargo.site/t/original/i/193f7cb7e445cabb561f9c43a3cbd69cf306bbb69e8a73385e189327df2f37e2/Screenshot-2025-01-27-at-23.19.53.png)
1 & 2 At Home with Friendship Bracelet
This place focuses on elements of “home” & idleness as one waits for the ride. Participants make friendship bracelets while waiting to get into the auto. They need to have 4 numbers on the friendship bracelets, to resemble an Uber/Ola pin. Before they enter the auto, they will show the “driver” (aka someone that checks the PIN) their friendship bracelets, to simulate the auto experience.
Design:
- Cafe/Bar-like area (e.g., Terrasen + At Home Serviced Apartment + Shilparamam)
- Tapestry on low tables that serve as seating areas.
Materials: Tapestries, color beads, string, scissors
Designer: Zhi Zhi Chia, Htet Yuya, Jan Johannsmann
This place focuses on elements of “home” & idleness as one waits for the ride. Participants make friendship bracelets while waiting to get into the auto. They need to have 4 numbers on the friendship bracelets, to resemble an Uber/Ola pin. Before they enter the auto, they will show the “driver” (aka someone that checks the PIN) their friendship bracelets, to simulate the auto experience.
Design:
- Cafe/Bar-like area (e.g., Terrasen + At Home Serviced Apartment + Shilparamam)
- Tapestry on low tables that serve as seating areas.
Materials: Tapestries, color beads, string, scissors
Designer: Zhi Zhi Chia, Htet Yuya, Jan Johannsmann
3 Auto Rides
Participants enter the auto and put on earphones (like what auto drivers do!). They will listen to a random clip of messages. All these clips add up to a coherent story (narrated by Yuya), but they are not played in a linear order. After participants listen to one clip, they will write/draw/create their interpretation and attach them to the wire surrounding the autos. The final product will show how different interpretations can form a grander image.
The wire structure surrounding the auto is to form an enclosure that signals the visitors getting into a different world. It’s also a structure for the visitors to hang their creations oncelets, to simulate the auto experience.
Design:
Auto with metal wire hung on the tree trunks next to the auto.
Materials: Auto, iPads, earphones, audio clips, string, clips
Designer: Htet Yuya, Cassandra Marguerit Cruz, Zhi Zhi Chia
Participants enter the auto and put on earphones (like what auto drivers do!). They will listen to a random clip of messages. All these clips add up to a coherent story (narrated by Yuya), but they are not played in a linear order. After participants listen to one clip, they will write/draw/create their interpretation and attach them to the wire surrounding the autos. The final product will show how different interpretations can form a grander image.
The wire structure surrounding the auto is to form an enclosure that signals the visitors getting into a different world. It’s also a structure for the visitors to hang their creations oncelets, to simulate the auto experience.
Design:
Auto with metal wire hung on the tree trunks next to the auto.
Materials: Auto, iPads, earphones, audio clips, string, clips
Designer: Htet Yuya, Cassandra Marguerit Cruz, Zhi Zhi Chia
4 & 5 Zoned Out Ride
Auto rides can be very sensorily overwhelming and one can space out. This featured printed posters from different rotation cities for Minerva, but in MSCHF blur style. Having blurred posters from different cities also point to the idea that the roads in India aren’t that different from our homes. When the visitors stepped out of the auto, they will immediately be met with the panels and posters. On the floor, we will have different trinkets and ornaments collected in thr city.
Design:
Blurred posters of landmarks from the 7 rotation cities for Minerva University, arranged arbitrarily in the empty space, almost maze-like.
Materials: Posters, pots, sticks, ornament, small statues, chalks.
Designer: Dariia Panasenko, Zhi Zhi Chia, Sun Kim
Auto rides can be very sensorily overwhelming and one can space out. This featured printed posters from different rotation cities for Minerva, but in MSCHF blur style. Having blurred posters from different cities also point to the idea that the roads in India aren’t that different from our homes. When the visitors stepped out of the auto, they will immediately be met with the panels and posters. On the floor, we will have different trinkets and ornaments collected in thr city.
Design:
Blurred posters of landmarks from the 7 rotation cities for Minerva University, arranged arbitrarily in the empty space, almost maze-like.
Materials: Posters, pots, sticks, ornament, small statues, chalks.
Designer: Dariia Panasenko, Zhi Zhi Chia, Sun Kim
7a Destination: Origami Letters
This area is meant to be low energy and reflective. Situated at an elevated area with an overall view of the exhibition, visitors had access to letters, crayons, pens, and color pencils to write letters, either to no one or to someone who the Exhibition Team would deliver to post-exhibition.
Design:
Tables with chairs.
Materials: Papers (colors, white, napkins/recycled materials, scissors, marker, pen, color pencils, art supplie, box (to collect letters)
Designer: The whole team
This area is meant to be low energy and reflective. Situated at an elevated area with an overall view of the exhibition, visitors had access to letters, crayons, pens, and color pencils to write letters, either to no one or to someone who the Exhibition Team would deliver to post-exhibition.
Design:
Tables with chairs.
Materials: Papers (colors, white, napkins/recycled materials, scissors, marker, pen, color pencils, art supplie, box (to collect letters)
Designer: The whole team
7b Destination: General writing/drawing/creating area
This area is meant to be low energy and reflective. Visitors can sit here and create whatever they want, inspired by everything they observe. From this area, they get a top-down view of the whole exhibition, which is the perfect place to consolidate their thoughts.
Design:
Tables with chairs.
Materials: Napkins, markers, pen, color pencil, art supplies
Designer: The whole team
This area is meant to be low energy and reflective. Visitors can sit here and create whatever they want, inspired by everything they observe. From this area, they get a top-down view of the whole exhibition, which is the perfect place to consolidate their thoughts.
Design:
Tables with chairs.
Materials: Napkins, markers, pen, color pencil, art supplies
Designer: The whole team
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